There is nothing obvious there that is disabling the option so why does the NVIDIA per-game profile state that it is not supported.
Assassin's Creed Unity, using NVIDIA Inspector v1.9.7.3 then I can see that the Enable MFAA option is set to On though greyed out (because I've not set or forced the option in the profile). When I look at the listed per-game profiles, e.g. When focusing on the main objectives, Far Cry 3: Blood Dragon is about 4 Hours in length. Your mission: get the girl, kill the baddies, and save the world. The year is 2007 and you are Sargent Rex Colt, a Mark IV Cyber Commando. Is something missing or should be removed from that profile to allow MFAA for that game? Far Cry 3: Blood Dragon is THE Kick-Ass Cyber Shooter.Welcome to an 80’s vision of the future. This is my Assassin's Creed Unity profile (exported using the NVIDIA SLI Profile Tool even though it can no longer importing files in text format):
I have forwarded all of your information to our Game Lead for Far Cry 3 Blood Dragon, so that they may review it as well.
When I look at the listed per-game profiles, e.g. After looking into this issue further, I believe that it may be a result of an incompatibility with Windows 10. Yet the Global MFAA option is selectable and set to On.
Actually all of the games I checked in the control panel against those listed in that KBA have greyed out MFAA options in their per-game profiles and are not supported on my system.